Hi and welcome here !
Let me introduce myself: I'm César Picart, and I'm a French Junior Game Designer.
Video games entertain me but mainly, they make me dream.
That's why I wanted to be part of the other side: share with people all those feelings and marvel them.
You'll find my work below.
The Smurfs: Epic Run
Hero of the Rising Sun
Montreuil, France - 6 months
During my internship, I worked on Smurfs: Epic Run, a runner/platformer 2D available on the App Store and Google Store. In association with the rest of the team, my task was to create new contents for the different updates.
• I analyzed other games to understand the meaning of their updates and how improve Smurfs.
• I analyzed the data users, to understand what the players like to do and interpret them.
• I created new levels to fill the new zones at each update.
• I created or modified features to improve retention and monetization, according to the data users.
• I balanced the game's economy with the arrival of each new feature.
I also had the occasion to work on an unannounced project, from the beginning. I worked on the concept, the design, the balancing and the monetization of the game.
What I learned:
It was the first time I worked on a live game, with an already set community. Every change we made was based on the players' habits. It was the first time I could track data users, interpret them and act accordingly.
I had to be really rigorous in my work, as I had to validate everything by the producer. Moreover, as the game was live, the slightest error could have dropped the revenues.
Finally, I had a vision of what it is to create a game from A to Z, and it reinforced my knowledge of the industry.
Montpellier, France - 2 months
NaturalPad is a small video game company which works on therapeutic games for seniors, helping on motor rehabilitation. Their games are mainly dedicated to residences for dependant seniors with services (EHPAD).
• I was charged to test and analyze the different games using movement as gameplay, and those which are used in the medical world, in order to understand the good and bad points. The goal was to improve the current games to adapt them to the target.
• I had to understand the target and its working environment. I went to different establishments to meet occupational therapists or physiotherapists, to talk with them and gather informations.
• With all those knowledges, I designed multiplayers modes to Hammer&Planks, keeping in mind the uncommon target, to adapt them to their skills.
• Using my knowledges about the target, I also helped to tweak Plume, another therapeutic game, and to determine the metrics the health worker could adapt.
• Finally, my work aimed to advice the company on the next step of their work.
What I learned:
It was totally new for me to work on so atypical target, who aren't used to play video games. Moreover, I was practically autonomous during all my internship.
I understood the importance of analyzing the concurrency and the target, in order to adapt the game smartly.
But most of all, I had to adapt myself to work conditions in which I'm not used to being.
Valenciennes, France - 1 month
The Play Research Lab was a laboratory mainly working on Serious Games and making playtests for other companies. It's now called Game Lab and is owned by Rubika.
• I worked with a South-Korean laboratory on Paldo Gang San, a Serious Game made to help seniors to work on their memory. I assisted to playtests and gave my opinion on the next step.
• I organized playtests for Hammer&Planks with two kinds of people: independant seniors and sportive seniors. I managed the all test, defining the protocol and leading the playtest. Then, I synthesized the results to send them to NaturalPad.
• I worked on Drive Box, a Serious Game made to learn how to drive in autonomy at home. I had to test and analyze different driving games, using various controllers and devices (pad, wheel, Occulus Rift, etc.) to define which solution would be the best for the game, according to the constraints imposed by the client.
What I learned:
It was my first internship, and I had to work with a lot of constraints, especially on Drive Box. It was a first contact with the industry, and it already made me going out of my comfort zone.
I also understood the importance of the playtests and how to manage them.
Mons, Belgium - 4 months
Fishing Cactus is a video game company which mostly works on Research For Proposal. It develops many games on many platforms: smartphones, PC, 3DS, consoles, etc. They work with small teams, where everyone works on several projects at the same time. Their main game is Epistory, an adventure/typing game, which is their first own published game.
During my internship, I had the occasion to work on Chicken Town and other RFP.
• We completely reworked the design of Chicken Town.
• I worked on a concept of a Serious Game for Euro Tunnel, about the internal safety measures.
• I had to make new propositions of gameplay for Mon P'tit Bout, a Charity game, according to the very small budget.
• I answered to a project about gamifying the waiting lines for several theme parks, like Asterix or Futuroscop.
• I made a huge benchmark about TCG, analyzing dozens of games, to summarize to the client how our project was situated comparing to the others.
What I learned:
This internship was really interesting for me, for many reasons. Professionally, I worked on my first released game (Chicken Town), on every level: benchmark, Game and Level Design, ergonomics, monetization, etc. That made me go out of my comfort zone.
I also had to work on several projects at the same time, so I had to manage my time to respect every deadline.
Finally, Fishing Cactus is currently developing their own IP, so they're transforming the company to be able to only publish their own games, in few years. That way, I assisted to many talks and meetings about the company culture, company vision, management methods. It was really interesting to see how hard it is to not be dependent on a publisher.
A friend of mine makes a lot of videos about his holidays or projects. I found it more dynamic and interesting that simple photos, transmitting more feelings and translating the experience.
That's why I decided to try too.
In each video, I choose the music and make the video montage with After Effects, the audio montage with Audacity, and most of the time, I take the footages.
Students Sports Association
At school, some students are in charge of a sports association, proposing some activities.
For the start of the school year, I was asked to do a short presentation video of the office. The intention was to show which sports students could practice and that there were also funny moments.
In 2015, I was very lucky to spend a month in Canada with my girlfriend.
It was a dream since I went to Montreal for five days with my school, two years before to participate to the MIGS. I felt in love with the city and the atmosphere, so I decided to explore a little bit more.
During this month, without any preparation, we visited Toronto, Ottawa, Montreal, Québec, some little villages and we finished with the Niagara Falls.
With this video, I wanted to express the wonder, the surprise, the discovery... well, the adventure it was.
The Sports Association organized a funny and sportive event. The students were divided by teams and had to confront each others during sportive and funny activities.
My job was to make video to summarize the event.
Bloom is an aborted video game project, made for the Imagine Cup Contest. To present the game, we made a short video showing the ambiance, the story and the universe.
I made the video and audio montage. The drawings are made by Béatrice Beauval.
As you could have noticed, I'm fond of video games. I love various types of games, but my favorites are still narrative and adventure games, like the legendary LoZ: Breath of the Wild or the amazing Life is Strange!
But video games are not my only passion in life. I had the chance to travel a lot with my parents, visiting a lot of different countries. Now, I keep traveling, but with friends.
I'm used to taking selfies with strangers I meet, it gives me a lot of pictures with happy and smiling people!
More to come!
I also really love handball. I practiced it for 8 years at a regional level. Team spirit and coordination are essential. Moreover, I like the unknown: a turnaround is always possible, you must never give up.
Finally, I can't talk about myself without "ewoking" Star Wars! I have been raised in this universe, thanks to my dad. I was a child when I saw the Episode IV and dreamt about being a spaceship pilot or a jedi. Even if I was a little bit scared when Disney rebought Lucasfilm, I was like a child when I saw the Episode VII. I already have my tickets to Episode VIII.