I make short analyses of different games that I liked or that brought something to the industry, in order to study the market. I want to understand why they pleased me, why they are critical successes or what can be improved. In this way, I learn design lessons in different skill sets.

The Witcher 3

Main strengths and weaknesses

December 2017

Zelda: Breath of the Wild

Main motivation triggers

December 2017

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