Role: Game Designer

Developer: Ubisoft

Period: July 2017 - December 2017

Engine: Unity

Platforms: Android, iOS

Concept:

Ballz Rush is a Runner in which the player has to keep their distance from enemies. Meanwhile, they have to dodge obstacles that can be used to destroy the enemies.

Main missions:

- Made the concept

- Designed the 3Cs

- Polished the Gamefeel

Secondary missions:

- Created the missions and achievements

- Chose and integrated the SFXs

One thing I'm proud of:

I've been able to establish a good dialogue with our programmer to quickly create and polish the controls feeling.

One lesson learned:

Working with a publisher forces you to be reactive, to adapt the game to their desire, while you have to know your design's strengths to convey and defend them.

ces.picart@gmail.com

linkedin.com/in/cpicart