Role: Game Designer / Programmer

Team: 4 people

Duration: 4 months

Engine: Unity

Platforms: Smartphones

Concept:

Breathe is a first person story-driven runner, dedicated to mobile devices, in which the character runs through amazing  and mystic environments. The player must explore the looped environments to find memories, in order to unlock the next environment.

Main missions:

- Conceptualized the game

- Created the story and the context

- Coded the interactions with the environment

Secondary missions:

- Integrated the sound

One thing I'm proud of:

I'm convinced we had a good idea that could have lead to an original and relaxing game, if we had the technical skills required to create it.

One lesson learned:

Level Designers must determine their needs to design efficient tools, even before the beginning of the production.

ces.picart@gmail.com

linkedin.com/in/cpicart