Role: Tool / Gameplay Programmer

Team: 22 people

Duration: 2 weeks

Engine: Unity

Platforms: Smartphones


In Hero of the Rising Sun, the player has to plan every action of their avatar during the first phase, anticipating every enemie's action, and watch the execution during the second phase, to understand where they failed.

Main missions:

- Worked with the Level Designers to create tools

- Made the drawing of the character's path

Secondary missions:

- Integrated the UI

One thing I'm proud of:

We established a good communication between the Level Designers and I, so I could create tools fitting their needs.

One lesson learned:

A tool may impact several trades, so it must be designed with all the people involved.